Archive of: prototyping
Say hello to dev.wdcs.org.
Over the next fortnight, our team will be busy posting news and blog posts from the IWC, offering us a great opportunity to ensure that the structure, work-flow, and multilingual nature of the new site all work as we hope. And in what I think is a brave move by everyone here, we’re doing it in the public eye. If GDS can do it, well so can we (seriously, the GDS team has been, and continues to be, a massive inspiration).
It’s a bit shabby round the edges: the theme is bland and temporary but hopefully very readable, there are some bugs in the internationalisation framework that I’m still fixing (“Ray, when someone asks you if you want to build a multilingual site, you say ‘NO’!”), and you might find yourself in a bit of a navigation dead-end if you follow the wrong link.
As I said, it’s a bit shabby, but it’s our shabby.
If you’re interested in the background of what led us to this point and where we’re going in the future I gave a talk to the Oxford UX group a couple of months ago that fills in some of that.
Thanks to everyone at WDCS who’s been helping on this project. As a web geek you couldn’t ask for a more passionate and committed bunch to build for.
And now, some sleep.
3d printed architectural prototypes.
Can you imagine the doll houses and toy lairs kids will be able to build a decade from now.